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- Explore which transitions/timings worked best.
- Provide a detailed spec to engineering.
An enterprise app platform that enables teams on-the-go to quickly build and customize internal apps to do their jobs. Without coding and in less than a day, team members can create and share a fully functional native app with their coworkers on iOS, Android, and (coming soon) desktop web.
The mPath platform is one of the most challenging and rewarding products that I have helped create. I contribute as interaction designer, visual designer, customer lead, researcher and quality tester.
Watch this video for a one minute overview of the mPath platform. It provides helpful context for my portfolio work to follow.
Even for teams on the go, people need to access their data from their laptop or while at their desk. Once our iOS and Android v1 apps went live, we got to work extending the platform for the web. Since our iPad optimized app is still in progress, the Web App is designed to scale down to the iPad.
I lead the Web App project as interaction designer, visual designer, researcher, tester, and co-product manager.
In the mPath Studio, you can drag and drop data fields to create a Pathlet (aka mini-apps). Once ready you can instantly publish the Pathlet to your entire team or individuals. They will instantly receive it on their device (100% native app, no app store submission or approval process needed).
The Studio Editor was designed and built primarily from Spring 2014 - Spring 2015. My roles included lead interaction designer, visual designer, and tester.
The initial design work took place my first year at mPath. That work is not yet included in what is shown below. If you are interested, I am happy to give a demo with a walkthrough of my designs.
Development of the Android app began after the release of our first iPhone app. Our engineering team took the lead in mimicking the iPhone app, using standard Android components where applicable.
As code was in progress on the various features, I tested the app to identify bugs and user experience issues. Where needed I quickly created mocks and visual specs to help the engineering team polish the app experience. Below are a few examples.
We recently launched the 2nd version of our app in the App Store! A complete re-write from the ground up, written with Swift and various other new frameworks.
My fellow designer Aaron Sagray is the lead on both the v1 and v2 of our iPhone app. I contribute through design reviews, customer research, and testing. On a few occasions I designed features, which are showcased below.
Ah, specs! The "fun" part of a designers job. I am very thankful to all engineers I have worked with that are comfortable using Sketch & other deign tools as reference when coding. That being said, I believe specs are often an invaluable resource and am a proponent of making them when needed.
At mPath I have not only done specs for visual and interaction design, but also for some of our platform architecture. A core aspect of our Studio is the underlying logic that understands the database schema and assists the user in designing an app with data flow integrity. I designed this logic and spec'd it for the team.
The Financial Services Division at Intuit created white-label apps and online banking services for thousands of smaller banks and credit unions. As such, our customers were both the banks (B2B) and their customers (B2B2C). In fall 2013 Intuit sold this division to an investment company, and the team operated under the name Digital Insight.
Over the course of over 7 years I worked on a wide range of products, primarily as lead interaction designer. At times I also dabbled in visual design, research, testing, and coding. The project work below showcases my designs during my last few years.
Master's degree in Human Computer Interaction
Graduated in August 2006
As part of two projects, I had the opportunity to work with both Microsoft and Google. To a certain extent I am able to discuss those projects. Below is a separate project completed as team with two others classmates for an interaction design class.